The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
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@ -93,5 +93,6 @@ namespace ritual {
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void deselect(DinkyECS::Entity ent);
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void reset();
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bool is_selected(DinkyECS::Entity ent);
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bool no_selections();
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};
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}
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