The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.

This commit is contained in:
Zed A. Shaw 2025-05-01 14:40:24 -04:00
parent 8a1f42c0f1
commit 6269d10807
7 changed files with 184 additions and 25 deletions

View file

@ -55,6 +55,7 @@ namespace guecs {
std::shared_ptr<sf::Texture> texture = nullptr;
void init(lel::Cell &cell);
void update(const std::string& new_name);
};
struct Rectangle {