The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
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7 changed files with 184 additions and 25 deletions
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@ -55,6 +55,7 @@ namespace guecs {
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std::shared_ptr<sf::Texture> texture = nullptr;
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void init(lel::Cell &cell);
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void update(const std::string& new_name);
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};
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struct Rectangle {
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