The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.

This commit is contained in:
Zed A. Shaw 2025-05-01 14:40:24 -04:00
parent 8a1f42c0f1
commit 6269d10807
7 changed files with 184 additions and 25 deletions

View file

@ -27,6 +27,15 @@ namespace guecs {
text->setString(content);
}
void Sprite::update(const std::string& new_name) {
if(new_name != name) {
name = new_name;
auto sprite_texture = textures::get(name);
sprite->setTexture(*sprite_texture.texture);
sprite->setTextureRect(sprite_texture.sprite->getTextureRect());
}
}
void Sprite::init(lel::Cell &cell) {
auto sprite_texture = textures::get(name);