The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
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#include "color.hpp"
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#include <array>
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constexpr const int INV_SLOTS=24;
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constexpr const int TEXTURE_WIDTH=256;
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constexpr const int TEXTURE_HEIGHT=256;
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constexpr const int RAY_VIEW_WIDTH=900;
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