Refactored boss fight to pull out the FSM code into boss::Fight.
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11 changed files with 127 additions and 94 deletions
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#pragma once
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#include "dinkyecs.hpp"
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#include <memory>
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#include "boss/ui.hpp"
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#include "boss/fight.hpp"
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namespace boss {
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namespace System {
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void load_config();
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std::shared_ptr<boss::UI> create_bossfight();
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std::shared_ptr<boss::Fight> create_bossfight();
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}
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}
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