Refactored boss fight to pull out the FSM code into boss::Fight.

This commit is contained in:
Zed A. Shaw 2025-09-29 13:19:59 -04:00
parent 3b11ed0a75
commit 61a40ae7cd
11 changed files with 127 additions and 94 deletions

36
boss/fight.hpp Normal file
View file

@ -0,0 +1,36 @@
#pragma once
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "gui/fsm_events.hpp"
#include <memory>
#include <any>
namespace boss {
using std::shared_ptr;
enum class State {
START=0,
END=1
};
class Fight : public DeadSimpleFSM<State, gui::Event> {
public:
shared_ptr<World> $world = nullptr;
DinkyECS::Entity $boss_id = NONE;
boss::UI $ui;
sf::Vector2f mouse_pos{0,0};
Fight(shared_ptr<World> world, DinkyECS::Entity boss_id);
bool event(gui::Event ev, std::any data);
void START(gui::Event ev, std::any data);
void END(gui::Event ev, std::any data);
void render(sf::RenderWindow& window) {
$ui.render(window);
}
};
}