As an experiment, disable copy and move of the StatusUI.
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@ -15,7 +15,12 @@ namespace gui {
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std::unordered_map<guecs::Entity, std::string> $slot_to_name;
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ritual::UI $ritual_ui;
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StatusUI(GameLevel level);
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explicit StatusUI(GameLevel level);
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StatusUI(const StatusUI& other) = delete;
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StatusUI(StatusUI&& other) = delete;
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~StatusUI() = default;
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void select_ritual();
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void update_level(GameLevel &level);
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void init();
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