Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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42 changed files with 41 additions and 44 deletions
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#pragma once
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constexpr const int TEXTURE_WIDTH=256;
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constexpr const int TEXTURE_HEIGHT=256;
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constexpr const int TEXTURE_WIDTH=512;
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constexpr const int TEXTURE_HEIGHT=512;
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constexpr const int RAY_VIEW_WIDTH=960;
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constexpr const int RAY_VIEW_HEIGHT=720;
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constexpr const int RAY_VIEW_X=(1280 - RAY_VIEW_WIDTH);
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