Rituals can now be configured to have a kind and an element based on the results.
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3 changed files with 27 additions and 4 deletions
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@ -84,9 +84,13 @@ namespace combat {
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auto& effect = effects[action.name];
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result.damage += int(effect["damage"]);
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result.probability += float(effect["probability"]);
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result.kind = RitualKind(int(effect["kind"]));
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result.element = RitualElement(int(effect["element"]));
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fmt::println("ritual has action {} with damage {}, prob: {}",
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action.name, result.damage, result.probability);
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fmt::println("ritual has action {} with damage {}, prob: {}, kind: {}, element: {}",
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action.name, result.damage,
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result.probability, int(result.kind),
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int(result.element));
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}
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}
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