Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.

This commit is contained in:
Zed A. Shaw 2025-03-05 01:01:36 -05:00
parent 281a7f687a
commit 5c815cf755
6 changed files with 35 additions and 8 deletions

View file

@ -39,7 +39,12 @@ shared_ptr<gui::BossFightUI> LevelManager::create_bossfight(shared_ptr<DinkyECS:
dbc::check(prev_world != nullptr, "Starter world for boss fights can't be null.");
auto world = clone_load_world(prev_world);
auto& config = prev_world->get_the<GameConfig>();
auto& boss_data = config.bosses["DEVILS_FINGERS"];
// BUG: the jank is too strong here
auto boss_names = config.bosses.keys();
auto& level_name = boss_names[$current_level % boss_names.size()];
auto& boss_data = config.bosses[level_name];
auto boss_id = world->entity();
components::configure_entity($components, *world, boss_id, boss_data["components"]);