Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.
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6 changed files with 35 additions and 8 deletions
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@ -52,15 +52,18 @@ constexpr int BASE_MAP_FONT_SIZE=80;
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constexpr int GAME_MAP_PIXEL_POS = 600;
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constexpr int MAX_FONT_SIZE = 140;
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constexpr int MIN_FONT_SIZE = 20;
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constexpr int STATUS_UI_WIDTH = SCREEN_WIDTH - RAY_VIEW_WIDTH;
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constexpr int STATUS_UI_HEIGHT = SCREEN_HEIGHT;
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constexpr float PERCENT = 0.01f;
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constexpr int STATUS_UI_X = 0;
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constexpr int STATUS_UI_Y = 0;
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constexpr float PERCENT = 0.01f;
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constexpr int COMBAT_UI_WIDTH = 89;
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constexpr int COMBAT_UI_HEIGHT = 6;
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constexpr int STATUS_UI_WIDTH = SCREEN_WIDTH - RAY_VIEW_WIDTH;
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constexpr int STATUS_UI_HEIGHT = SCREEN_HEIGHT;
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constexpr int COMBAT_UI_X = RAY_VIEW_X;
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constexpr int COMBAT_UI_Y = RAY_VIEW_HEIGHT;
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constexpr int COMBAT_UI_WIDTH = RAY_VIEW_WIDTH ;
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constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
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// for the panels/renderer
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