Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.
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6 changed files with 35 additions and 8 deletions
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@ -16,4 +16,5 @@ struct Config {
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nlohmann::json &json() { return $config; };
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std::wstring wstring(const std::string main_key);
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std::wstring wstring(const std::string main_key, const std::string sub_key);
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std::vector<std::string> keys();
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};
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