Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.

This commit is contained in:
Zed A. Shaw 2025-03-05 01:01:36 -05:00
parent 281a7f687a
commit 5c815cf755
6 changed files with 35 additions and 8 deletions

View file

@ -16,4 +16,5 @@ struct Config {
nlohmann::json &json() { return $config; };
std::wstring wstring(const std::string main_key);
std::wstring wstring(const std::string main_key, const std::string sub_key);
std::vector<std::string> keys();
};