Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.
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6 changed files with 35 additions and 8 deletions
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@ -9,7 +9,7 @@ namespace gui {
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CombatUI::CombatUI(GameLevel level) :
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$level(level)
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{
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$gui.position(RAY_VIEW_X, RAY_VIEW_HEIGHT, RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT);
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$gui.position(COMBAT_UI_X, COMBAT_UI_Y, COMBAT_UI_WIDTH, COMBAT_UI_HEIGHT);
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$gui.layout(
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"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
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"[ >.%(100,50)label_hp | *%.(198,50)bar_hp | _ ]");
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