Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.

This commit is contained in:
Zed A. Shaw 2025-03-05 01:01:36 -05:00
parent 281a7f687a
commit 5c815cf755
6 changed files with 35 additions and 8 deletions

View file

@ -7,7 +7,15 @@
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation", "easing": 3, "ease_rate": 0.2, "simple": false, "frames": 2, "speed": 0.02, "scale": 0.2},
{"_type": "Animation",
"easing": 3,
"ease_rate": 0.2,
"simple": false,
"frames": 2,
"speed": 0.02,
"scale": 0.2,
"stationary": false
},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]