Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character.
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13 changed files with 123 additions and 46 deletions
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@ -20,5 +20,7 @@ namespace gui {
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void render(sf::RenderWindow& window);
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void update_level(GameLevel &level);
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bool mouse(float x, float y, bool hover);
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std::optional<DinkyECS::Entity> select_slot(int slot);
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void remove_slot(int slot_id);
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};
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}
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