Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character.

This commit is contained in:
Zed A. Shaw 2025-06-03 13:43:16 -04:00
parent 4b34de2109
commit 5c47a0151c
13 changed files with 123 additions and 46 deletions

View file

@ -4,6 +4,8 @@ namespace guecs {
Clickable make_action(DinkyECS::World& target, Events::GUI event) {
return {[&, event](auto ent, auto data){
// BUG: I think entityt here shifted and isn't part of the world anymore
// BUG: it's actually coming from the GUI so passing it here is wrong
// remember that ent is passed in from the UI::mouse handler
target.send<Events::GUI>(event, ent, data);
}};
@ -11,6 +13,8 @@ namespace guecs {
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data) {
return {[&, event, data](auto ent, auto){
// BUG: I think entityt here shifted and isn't part of the world anymore
// BUG: it's actually coming from the GUI so passing it here is wrong
// remember that ent is passed in from the UI::mouse handler
target.send<Events::GUI>(event, ent, data);
}};