Now have a simple camera system that I can configure in json for different motion effects.

This commit is contained in:
Zed A. Shaw 2025-11-03 00:25:48 -05:00
parent 8345097e10
commit 5b57fb2033
11 changed files with 173 additions and 128 deletions

View file

@ -13,6 +13,7 @@
#include "events.hpp"
#include "constants.hpp"
#include "gui/event_router.hpp"
#include "camera.hpp"
void craft_weapon() {
auto world = GameDB::current_world();
@ -28,6 +29,7 @@ int main(int, char*[]) {
ai::init("ai");
animation::init();
GameDB::init();
cinematic::init();
sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Bossfight Testing Arena");
window.setVerticalSyncEnabled(VSYNC);