Tests are now clean so next step is to officially nuke the level manager.

This commit is contained in:
Zed A. Shaw 2025-08-20 00:48:20 -04:00
parent 564f9842a2
commit 5aca2fb56a
8 changed files with 47 additions and 72 deletions

View file

@ -9,58 +9,72 @@ namespace Game {
bool initialized = false;
void init() {
LEVELS = make_shared<LevelManager>();
initialized = true;
if(!initialized) {
LEVELS = make_shared<LevelManager>();
initialized = true;
}
}
LevelManager& get_the_manager() {
dbc::check(initialized, "Forgot to call Game::init()");
return *LEVELS;
}
shared_ptr<DinkyECS::World> current_world() {
dbc::check(initialized, "Forgot to call Game::init()");
return current().world;
}
shared_ptr<gui::BossFightUI> create_bossfight() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->create_bossfight(current_world());
}
GameLevel& create_level() {
dbc::check(initialized, "Forgot to call Game::init()");
LEVELS->create_level(current_world());
return next();
}
GameLevel &next() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->next();
}
GameLevel &previous() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->previous();
}
GameLevel &current() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->current();
}
size_t current_index() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->current_index();
}
GameLevel &get(size_t index) {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->get(index);
}
DinkyECS::Entity spawn_enemy(const std::string& named) {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->spawn_enemy(named);
}
components::Position& player_position() {
dbc::check(initialized, "Forgot to call Game::init()");
auto world = current_world();
auto& player = world->get_the<components::Player>();
return world->get<components::Position>(player.entity);
}
DinkyECS::Entity the_player() {
dbc::check(initialized, "Forgot to call Game::init()");
return current().player;
}
}