Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop.
This commit is contained in:
parent
0674908e49
commit
5aa54d875f
9 changed files with 194 additions and 146 deletions
24
gui/fsm.hpp
24
gui/fsm.hpp
|
@ -10,6 +10,8 @@
|
|||
#include "gui/boss_fight_ui.hpp"
|
||||
#include "gui/map_view.hpp"
|
||||
#include "gui/mini_map.hpp"
|
||||
#include "events.hpp"
|
||||
#include "gui/event_router.hpp"
|
||||
|
||||
namespace gui {
|
||||
enum class State {
|
||||
|
@ -25,27 +27,6 @@ namespace gui {
|
|||
END
|
||||
};
|
||||
|
||||
enum class Event {
|
||||
STARTED=0,
|
||||
TICK=1,
|
||||
MOVE_FORWARD = 2,
|
||||
MOVE_BACK = 3,
|
||||
MOVE_LEFT = 4,
|
||||
MOVE_RIGHT = 5,
|
||||
MAP_OPEN = 6,
|
||||
CLOSE = 7,
|
||||
ROTATE_LEFT = 8,
|
||||
ROTATE_RIGHT = 9,
|
||||
ATTACK = 10,
|
||||
START_COMBAT = 11,
|
||||
STOP_COMBAT = 12,
|
||||
STAIRS_DOWN = 13,
|
||||
LOOT_OPEN=14,
|
||||
LOOT_SELECT=15,
|
||||
LOOT_PLACE=16,
|
||||
QUIT = 17
|
||||
};
|
||||
|
||||
class FSM : public DeadSimpleFSM<State, Event> {
|
||||
public:
|
||||
sf::RenderWindow $window;
|
||||
|
@ -64,6 +45,7 @@ namespace gui {
|
|||
MiniMapUI $mini_map;
|
||||
LootUI $loot_ui;
|
||||
sf::Font $font;
|
||||
gui::routing::Router $router;
|
||||
|
||||
FSM();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue