Mostly working torch sprites have taught me what I need for the animation system.

This commit is contained in:
Zed A. Shaw 2025-10-18 00:13:44 -04:00
parent a578c49a77
commit 59ba73baa0
5 changed files with 35 additions and 2 deletions

View file

@ -25,6 +25,11 @@ namespace boss {
components::Animation $boss_anim;
sf::Vector2f $boss_pos;
SpriteTexture $torch_left;
SpriteTexture $torch_right;
components::Animation $torch_left_anim;
components::Animation $torch_right_anim;
UI(shared_ptr<World> world, Entity boss_id);
void init();