Mostly working torch sprites have taught me what I need for the animation system.
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5 changed files with 35 additions and 2 deletions
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@ -25,6 +25,11 @@ namespace boss {
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components::Animation $boss_anim;
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sf::Vector2f $boss_pos;
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SpriteTexture $torch_left;
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SpriteTexture $torch_right;
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components::Animation $torch_left_anim;
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components::Animation $torch_right_anim;
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UI(shared_ptr<World> world, Entity boss_id);
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void init();
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