Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.
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6 changed files with 41 additions and 25 deletions
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@ -33,5 +33,6 @@ namespace gui {
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void remove_slot(guecs::Entity slot_id);
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bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
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void add_loose_item(DinkyECS::Entity entity);
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bool drop_item(DinkyECS::Entity item_id);
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};
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}
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