Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.

This commit is contained in:
Zed A. Shaw 2025-07-03 22:26:06 -04:00
parent 87e69bebde
commit 584c4e9f67
6 changed files with 41 additions and 25 deletions

View file

@ -33,5 +33,6 @@ namespace gui {
void remove_slot(guecs::Entity slot_id);
bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
void add_loose_item(DinkyECS::Entity entity);
bool drop_item(DinkyECS::Entity item_id);
};
}