Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.
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6 changed files with 41 additions and 25 deletions
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@ -54,7 +54,7 @@ namespace gui {
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bool hold_world_item();
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bool hold_inv_item(std::any& data);
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bool throw_on_floor();
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bool throw_on_floor(guecs::UI& gui, bool from_status);
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void clear_grab();
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