Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.

This commit is contained in:
Zed A. Shaw 2025-07-03 22:26:06 -04:00
parent 87e69bebde
commit 584c4e9f67
6 changed files with 41 additions and 25 deletions

View file

@ -54,7 +54,7 @@ namespace gui {
bool hold_world_item();
bool hold_inv_item(std::any& data);
bool throw_on_floor();
bool throw_on_floor(guecs::UI& gui, bool from_status);
void clear_grab();