Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.

This commit is contained in:
Zed A. Shaw 2025-07-03 22:26:06 -04:00
parent 87e69bebde
commit 584c4e9f67
6 changed files with 41 additions and 25 deletions

View file

@ -107,7 +107,8 @@ namespace gui {
switch(ev) {
case AIM_CLICK: {
bool worked = throw_on_floor();
// take from inventory, drop on floor
bool worked = throw_on_floor($status_ui.$gui, true);
dbc::check(worked, "Need to fix this, should be able to abort.");
END(CLOSE);
} break;
@ -137,12 +138,12 @@ namespace gui {
END(CLOSE);
}
break;
case AIM_CLICK:
// BUG: because I put things into fake loot containers it's actually
// hard to put things back. It's probably a System::remove from the
// loot container combined with a System::drop_item
dbc::log("Put it back?");
break;
case AIM_CLICK: {
// THIS IS PUT IT BACK ON THE FLOOR
bool worked = throw_on_floor($loot_ui.$gui, false);
dbc::check(worked, "Failed to drop it back on the floor.");
END(CLOSE);
} break;
default:
handle_mouse(ev, $loot_ui.$gui);
}
@ -174,7 +175,7 @@ namespace gui {
case TICK: // ignored
break;
default:
dbc::sentinel(fmt::format("invalid event: {}", int(ev)));
dbc::log(fmt::format("invalid event: {}", int(ev)));
}
}
@ -296,15 +297,22 @@ namespace gui {
* Dropping on the ground is only possible from the
* status_ui for now.
*/
bool DNDLoot::throw_on_floor() {
bool DNDLoot::throw_on_floor(guecs::UI& gui, bool from_status) {
dbc::check($grab_source != std::nullopt, "attempt to commit_drop but no grab_source set");
dbc::check($status_ui.$gui.has<guecs::GrabSource>(*$grab_source),
dbc::check(gui.has<guecs::GrabSource>(*$grab_source),
"StatusUI doesn't actually have that GrabSource in the gui.");
auto& grab = $status_ui.$gui.get<guecs::GrabSource>(*$grab_source);
auto& grab = gui.get<guecs::GrabSource>(*$grab_source);
grab.commit();
bool result = $status_ui.drop_item(grab.world_entity);
bool result = false;
if(from_status) {
result = $status_ui.drop_item(grab.world_entity);
} else {
result = $loot_ui.drop_item(grab.world_entity);
}
clear_grab();
return result;
}