Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.
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6 changed files with 41 additions and 25 deletions
4
Makefile
4
Makefile
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@ -34,7 +34,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/runtests
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./builddir/runtests "[inventory]"
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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@ -57,7 +57,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[inventory]"
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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