Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not. Closes #56.

This commit is contained in:
Zed A. Shaw 2025-07-03 22:26:06 -04:00
parent 87e69bebde
commit 584c4e9f67
6 changed files with 41 additions and 25 deletions

View file

@ -34,7 +34,7 @@ tracy_build:
meson compile -j 10 -C builddir
test: build
./builddir/runtests
./builddir/runtests "[inventory]"
run: build test
ifeq '$(OS)' 'Windows_NT'
@ -57,7 +57,7 @@ clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[inventory]"
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'