More of the drag/drop is handled by the GrabSource/DropTarget components.
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7 changed files with 36 additions and 81 deletions
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@ -13,7 +13,6 @@ namespace gui {
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guecs::UI $gui;
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GameLevel $level;
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std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> contents;
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DinkyECS::Entity $selected_entity;
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LootUI(GameLevel level);
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void init();
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@ -27,9 +26,7 @@ namespace gui {
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std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
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void commit_grab(DinkyECS::Entity slot_id);
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guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
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void begin_drop(DinkyECS::Entity world_entity);
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bool place_slot(DinkyECS::Entity id);
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bool place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity);
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};
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}
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