First hack to get a random gen map going.

This commit is contained in:
Zed A. Shaw 2025-01-30 13:23:12 -05:00
parent 2daa1c9bd5
commit 56d67aba28
7 changed files with 72 additions and 34 deletions

View file

@ -45,7 +45,7 @@ void TileMap::set_tile(size_t x, size_t y, string tile_name) {
void TileMap::load(matrix::Matrix &walls) {
for(matrix::each_cell it{walls}; it.next();) {
string tile_name = walls[it.y][it.x] == SPACE_VALUE ? "FLOOR_TILE" : "WALL_TILE";
string tile_name = walls[it.y][it.x] == SPACE_VALUE ? "FLOOR_TILE" : "WALL_PLAIN";
set_tile(it.x, it.y, tile_name);
}
}