First hack to get a random gen map going.
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7 changed files with 72 additions and 34 deletions
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@ -19,7 +19,7 @@ struct Sprite {
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};
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struct TexturePack {
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std::vector<sf::Image> images;
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std::vector<sf::Image> surfaces;
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std::vector<Sprite> sprites;
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std::unordered_map<std::string, SpriteTexture> sprite_textures;
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sf::Image floor;
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@ -30,7 +30,7 @@ struct TexturePack {
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void load_sprites();
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sf::Image load_image(std::string filename);
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Sprite& get_sprite(size_t sprite_num);
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const uint32_t* get_texture(size_t num);
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const uint32_t* get_surface(size_t num);
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// this needs to go into a map place
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void position_sprite(double x, double y, std::string name);
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};
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