First hack to get a random gen map going.

This commit is contained in:
Zed A. Shaw 2025-01-30 13:23:12 -05:00
parent 2daa1c9bd5
commit 56d67aba28
7 changed files with 72 additions and 34 deletions

View file

@ -39,15 +39,15 @@ void TexturePack::load_textures() {
Config assets("assets/config.json");
for(string tile_path : assets["textures"]) {
images.emplace_back(load_image(tile_path));
surfaces.emplace_back(load_image(tile_path));
}
floor = load_image(assets["sprites"]["floor"]);
ceiling = load_image(assets["sprites"]["ceiling"]);
}
const uint32_t* TexturePack::get_texture(size_t num) {
return (const uint32_t *)images[num].getPixelsPtr();
const uint32_t* TexturePack::get_surface(size_t num) {
return (const uint32_t *)surfaces[num].getPixelsPtr();
}
Sprite &TexturePack::get_sprite(size_t sprite_num) {