Moved the camera into the scene where it belongs.
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c71566048e
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5 changed files with 29 additions and 27 deletions
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@ -3,7 +3,6 @@
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#include <guecs/ui.hpp>
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#include "gui/combat_ui.hpp"
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#include "scene.hpp"
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#include "camera.hpp"
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namespace components {
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struct Animation;
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@ -27,7 +26,6 @@ namespace boss {
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guecs::UI $actions;
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sf::RenderTexture $view_texture;
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sf::Sprite $view_sprite;
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cinematic::Camera $camera;
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UI(shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, DinkyECS::Entity player_id);
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@ -40,7 +38,6 @@ namespace boss {
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void animate_actor(const std::string& actor);
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void update_stats();
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void play_animations();
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void zoom(const std::string& cell, double ratio);
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void damage(const std::string& actor, int amount);
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};
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}
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