All of the UIs should be cleared out, and that just leaves the tests.

This commit is contained in:
Zed A. Shaw 2025-08-19 23:58:42 -04:00
parent d5ff57e025
commit 564f9842a2
23 changed files with 126 additions and 145 deletions

View file

@ -1,9 +1,10 @@
#pragma once
#include "levelmanager.hpp"
#include "textures.hpp"
#include "matrix.hpp"
#include <guecs/ui.hpp>
#include <string>
#include "dinkyecs.hpp"
#include "map.hpp"
namespace gui {
class MapViewUI {
@ -13,15 +14,13 @@ namespace gui {
DinkyECS::Entity $log_to;
EntityGrid $entity_map;
std::deque<std::wstring> $messages;
GameLevel $level;
std::shared_ptr<sf::RenderTexture> $map_render;
sf::Sprite $map_sprite;
matrix::Matrix $map_tiles;
MapViewUI(GameLevel &level);
MapViewUI();
void init();
void render(sf::RenderWindow &window, int compass_dir);
void update_level(GameLevel &level);
void log(std::wstring msg);
void update();
};