All of the UIs should be cleared out, and that just leaves the tests.
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23 changed files with 126 additions and 145 deletions
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@ -12,6 +12,7 @@
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#include <fmt/xchar.h>
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#include <fstream>
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#include "palette.hpp"
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#include "game_level.hpp"
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constexpr const int MAP_WIDTH=13;
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constexpr const int MAP_HEIGHT=13;
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@ -20,18 +21,14 @@ namespace gui {
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using namespace components;
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using namespace guecs;
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MapViewUI::MapViewUI(GameLevel &level) :
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$level(level),
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MapViewUI::MapViewUI() :
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$map_render(std::make_shared<sf::RenderTexture>()),
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$map_sprite($map_render->getTexture()),
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$map_tiles(matrix::make(MAP_WIDTH, MAP_HEIGHT))
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{
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auto player = $level.world->get_the<Player>();
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$player_display = $level.world->get<Tile>(player.entity).display;
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}
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void MapViewUI::update_level(GameLevel &level) {
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$level = level;
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auto world = Game::current_world();
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auto player = Game::the_player();
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$player_display = world->get<Tile>(player).display;
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}
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void MapViewUI::init() {
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