All of the UIs should be cleared out, and that just leaves the tests.

This commit is contained in:
Zed A. Shaw 2025-08-19 23:58:42 -04:00
parent d5ff57e025
commit 564f9842a2
23 changed files with 126 additions and 145 deletions

View file

@ -1,6 +1,5 @@
#pragma once
#include "gui/guecstra.hpp"
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include <guecs/ui.hpp>
@ -12,11 +11,10 @@ namespace gui {
public:
bool active = false;
guecs::UI $gui;
GameLevel $level;
DinkyECS::Entity $temp_loot;
DinkyECS::Entity $target;
LootUI(GameLevel level);
LootUI();
void set_target(DinkyECS::Entity entity) {
$target = entity;
@ -25,7 +23,7 @@ namespace gui {
void init();
void update();
void render(sf::RenderWindow& window);
void update_level(GameLevel &level);
void update_level();
bool mouse(float x, float y, guecs::Modifiers mods);
void make_button(const std::string &name, const std::wstring& label, Events::GUI event);