Fix a bug where enemies will path into the player's space because collision isn't done at the right time. I think this may need another fix in the future when we get to the combat.

This commit is contained in:
Zed A. Shaw 2025-02-07 16:10:37 -05:00
parent 3986e6978e
commit 55b67dcf5d

View file

@ -220,8 +220,8 @@ namespace gui {
void FSM::run_systems() {
System::enemy_pathing($level);
System::motion($level);
System::collision($level);
System::motion($level);
System::death($level);
}