We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.

This commit is contained in:
Zed A. Shaw 2025-02-25 13:15:39 -05:00
parent e9accf14e6
commit 54fbf22b6d
17 changed files with 124 additions and 36 deletions

View file

@ -373,6 +373,8 @@ void Raycaster::update_level(GameLevel level) {
auto& tiles = $level.map->tiles();
$map = textures::convert_char_to_texture(tiles.$tile_ids);
$dir_x = 1; // reset dir vector
$dir_y = 0;
$level.world->query<components::Sprite>([&](const auto ent, auto& sprite) {
// player doesn't need a sprite