A few more fixes for how Combat works.

This commit is contained in:
Zed A. Shaw 2026-05-25 11:38:20 -04:00
parent 2a92687bc9
commit 54d0a41c52
3 changed files with 7 additions and 20 deletions

View file

@ -193,9 +193,8 @@ namespace gui {
auto gui_id = std::any_cast<guecs::Entity>(data);
auto& slot_name = $status_ui.$gui.name_for(gui_id);
if(System::use_item(slot_name)) {
$status_ui.update();
}
System::use_item(slot_name);
$status_ui.update();
} break;
case MOUSE_CLICK:
mouse_action(guecs::NO_MODS);