Make it so that DNEBUG is forced on release build, and that the UI stats counter will show that this is a debug build or not via NDEBUG.
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parent
cf9682ed70
commit
53a151511e
4 changed files with 11 additions and 4 deletions
2
Makefile
2
Makefile
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@ -10,7 +10,7 @@ build:
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meson compile -j 10 -C builddir
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meson compile -j 10 -C builddir
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release_build:
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release_build:
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meson --wipe builddir --buildtype release
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meson --wipe builddir -Dcpp_args=-DNDEBUG=1 --buildtype release
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meson compile -j 10 -C builddir
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meson compile -j 10 -C builddir
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debug_build:
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debug_build:
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@ -6,3 +6,9 @@ constexpr const int RAY_VIEW_X=(1280 - RAY_VIEW_WIDTH);
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constexpr const int RAY_VIEW_Y=0;
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constexpr const int RAY_VIEW_Y=0;
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constexpr const int SCREEN_HEIGHT=720;
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constexpr const int SCREEN_HEIGHT=720;
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constexpr const int SCREEN_WIDTH=1280;
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constexpr const int SCREEN_WIDTH=1280;
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constexpr const bool VSYNC=false;
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#ifdef NDEBUG
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constexpr const bool DEBUG_BUILD=false;
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#else
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constexpr const bool DEBUG_BUILD=true;
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#endif
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4
main.cpp
4
main.cpp
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@ -26,8 +26,8 @@ void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
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window.draw(rect);
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window.draw(rect);
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text.setString(
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text.setString(
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fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nHit R to reset.",
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fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nDebug? {}\n\nHit R to reset.",
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stats.mean(), stats.stddev(), stats.min, stats.max, stats.n));
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stats.mean(), stats.stddev(), stats.min, stats.max, stats.n, VSYNC, DEBUG_BUILD));
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window.draw(text);
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window.draw(text);
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}
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}
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@ -1,6 +1,7 @@
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#include "raycaster.hpp"
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#include "raycaster.hpp"
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#include "texture.hpp"
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#include "texture.hpp"
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#include <algorithm>
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#include <algorithm>
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#include "constants.hpp"
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using namespace fmt;
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using namespace fmt;
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using std::make_unique;
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using std::make_unique;
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@ -37,7 +38,7 @@ Raycaster::Raycaster(sf::RenderWindow& window, Matrix &map, int width, int heigh
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spriteDistance($textures.NUM_SPRITES),
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spriteDistance($textures.NUM_SPRITES),
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ZBuffer(width)
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ZBuffer(width)
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{
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{
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// $window.setVerticalSyncEnabled(true);
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$window.setVerticalSyncEnabled(VSYNC);
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$view_sprite.setPosition({0, 0});
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$view_sprite.setPosition({0, 0});
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$pixels = make_unique<RGBA[]>($width * $height);
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$pixels = make_unique<RGBA[]>($width * $height);
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$textures.load_textures();
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$textures.load_textures();
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