Make it so that DNEBUG is forced on release build, and that the UI stats counter will show that this is a debug build or not via NDEBUG.

This commit is contained in:
Zed A. Shaw 2025-01-18 03:18:44 -05:00
parent cf9682ed70
commit 53a151511e
4 changed files with 11 additions and 4 deletions

View file

@ -1,6 +1,7 @@
#include "raycaster.hpp"
#include "texture.hpp"
#include <algorithm>
#include "constants.hpp"
using namespace fmt;
using std::make_unique;
@ -37,7 +38,7 @@ Raycaster::Raycaster(sf::RenderWindow& window, Matrix &map, int width, int heigh
spriteDistance($textures.NUM_SPRITES),
ZBuffer(width)
{
// $window.setVerticalSyncEnabled(true);
$window.setVerticalSyncEnabled(VSYNC);
$view_sprite.setPosition({0, 0});
$pixels = make_unique<RGBA[]>($width * $height);
$textures.load_textures();