Fixed up the floor and ceiling textures to not have seams.
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 87 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 94 KiB |
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 87 KiB |
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assets/undead_peasant-256.png
Normal file
After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 94 KiB |
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assets/wood_barrel_large-256.png
Normal file
After Width: | Height: | Size: 12 KiB |
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@ -17,7 +17,7 @@ union ColorConv {
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};
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inline uint32_t dumb_lighting(uint32_t pixel, double distance) {
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if(distance < 0.9) return pixel;
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if(distance < 1) return pixel;
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ColorConv conv{.as_int=pixel};
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conv.as_color.r /= distance;
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