Made some progress on the refactoring but I need to start getting serious and not reworking this code to death.

This commit is contained in:
Zed A. Shaw 2025-01-26 19:22:27 -05:00
parent 6ed57cd4a8
commit 51c1e04f61
5 changed files with 46 additions and 33 deletions

View file

@ -31,10 +31,10 @@ void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
window.draw(text);
}
void draw_weapon(sf::RenderWindow &window, sf::Sprite *weapon, float rotation) {
weapon->setPosition({SCREEN_WIDTH/2,SCREEN_HEIGHT/2});
weapon->setRotation(sf::degrees(rotation));
window.draw(*weapon);
void draw_weapon(sf::RenderWindow &window, sf::Sprite &weapon, float rotation) {
weapon.setPosition({SCREEN_WIDTH/2,SCREEN_HEIGHT/2});
weapon.setRotation(sf::degrees(rotation));
window.draw(weapon);
}
int main() {
@ -74,8 +74,9 @@ int main() {
auto elapsed = std::chrono::duration<double>(end - start);
stats.sample(1/elapsed.count());
auto weapon_sprite_ptr = rayview.$textures.sword.sprite;
draw_gui(window, text, stats);
draw_weapon(window, rayview.$textures.sword.sprite, rotation);
draw_weapon(window, *weapon_sprite_ptr, rotation);
window.display();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {