Better working camera that is constrained in the bounds, but the animations don't follow the bounding.
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51bb74e2d7
9 changed files with 93 additions and 33 deletions
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@ -34,7 +34,7 @@ namespace scene {
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std::unordered_map<std::string, int> $actor_name_ids;
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std::vector<Element> $fixtures;
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std::vector<Element> $actors;
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cinematic::Camera $camera;
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cinematic::Camera $camera{{BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}};
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Engine(components::AnimatedScene& scene);
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@ -51,8 +51,8 @@ namespace scene {
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void play_animations();
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void apply_effect(const std::string& actor, const std::string& shader);
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Element& actor_config(const std::string& actor);
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void zoom(const std::string& cell);
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void reset(sf::RenderTexture& view, float width, float height);
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void zoom(int mid_x, int mid_y, int width, int height);
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void zoom(const std::string& actor, float scale=0.9f);
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void zoom(float mid_x, float mid_y, float scale);
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void reset(sf::RenderTexture& view);
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};
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}
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