Better working camera that is constrained in the bounds, but the animations don't follow the bounding.
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9 changed files with 93 additions and 33 deletions
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@ -39,5 +39,6 @@ namespace boss {
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void update_stats();
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void play_animations();
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void damage(const std::string& actor, const std::string& target, int amount);
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void reset_camera();
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};
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}
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