Better working camera that is constrained in the bounds, but the animations don't follow the bounding.

This commit is contained in:
Zed A. Shaw 2026-01-01 12:59:39 -05:00
parent 6dc9d564c6
commit 51bb74e2d7
9 changed files with 93 additions and 33 deletions

View file

@ -39,5 +39,6 @@ namespace boss {
void update_stats();
void play_animations();
void damage(const std::string& actor, const std::string& target, int amount);
void reset_camera();
};
}