Better working camera that is constrained in the bounds, but the animations don't follow the bounding.
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9 changed files with 93 additions and 33 deletions
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@ -107,6 +107,7 @@ namespace boss {
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state(State::END);
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} else {
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$ui.status(L"PLAYER REQUESTS", L"COMMIT");
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$ui.reset_camera();
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$battle.ap_refresh();
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$battle.clear_requests();
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state(State::PLAYER_REQUESTS);
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