Converted all the variable names from Lode's tutorial style to the one I use in prep for some review and cleanup.

This commit is contained in:
Zed A. Shaw 2025-02-10 11:32:50 -05:00
parent 0cbe20af35
commit 51972b0c35
6 changed files with 157 additions and 156 deletions

View file

@ -15,16 +15,16 @@ struct Raycaster {
sf::Clock $clock;
sf::Shader $brightness;
TexturePack &$textures;
double $posX = 0;
double $posY = 0;
double $pos_x = 0;
double $pos_y = 0;
// initial direction vector
double $dirX = -1;
double $dirY = 0;
double $dir_x = -1;
double $dir_y = 0;
// the 2d raycaster version of camera plane
double $planeX = 0;
double $planeY = 0.66;
double $plane_x = 0;
double $plane_y = 0.66;
sf::Texture $view_texture;
sf::Sprite $view_sprite;
@ -35,7 +35,7 @@ struct Raycaster {
GameLevel $level;
Matrix $map;
std::unordered_map<DinkyECS::Entity, SpriteTexture> $sprites;
std::vector<double> ZBuffer; // width
std::vector<double> $zbuffer; // width
Animator $anim;
Raycaster(TexturePack &textures, int width, int height);