Converted all the variable names from Lode's tutorial style to the one I use in prep for some review and cleanup.

This commit is contained in:
Zed A. Shaw 2025-02-10 11:32:50 -05:00
parent 0cbe20af35
commit 51972b0c35
6 changed files with 157 additions and 156 deletions

View file

@ -3,14 +3,14 @@
struct CameraLOL {
double t = 0.0;
double moveSpeed = 0.1;
double rotSpeed = 0.06;
double targetX = 0.0;
double targetY = 0.0;
double targetDirX = 0.0;
double targetDirY = 0.0;
double targetPlaneX = 0.0;
double targetPlaneY = 0.0;
double move_speed = 0.1;
double rot_speed = 0.06;
double target_x = 0.0;
double target_y = 0.0;
double target_dir_x = 0.0;
double target_dir_y = 0.0;
double target_plane_x = 0.0;
double target_plane_y = 0.0;
Point plan_move(Raycaster &rayview, int dir, bool strafe);
void plan_rotate(Raycaster &rayview, int dir);