Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
This commit is contained in:
parent
0882851b3f
commit
51858ea399
6 changed files with 9 additions and 4 deletions
|
@ -14,6 +14,7 @@ sf::Image TexturePack::load_image(std::string filename) {
|
|||
|
||||
void TexturePack::load_textures() {
|
||||
Config assets("assets/config.json");
|
||||
|
||||
for(string tile_path : assets["textures"]) {
|
||||
images.emplace_back(load_image(tile_path));
|
||||
}
|
||||
|
@ -25,7 +26,7 @@ void TexturePack::load_textures() {
|
|||
floor = load_image(assets["floor"]);
|
||||
ceiling = load_image(assets["ceiling"]);
|
||||
|
||||
sf::Texture* sprite_texture = new sf::Texture("assets/evil_eye_test-256.png");
|
||||
sf::Texture* sprite_texture = new sf::Texture("assets/undead_peasant-spritesheet.png");
|
||||
sprite_texture->setSmooth(false);
|
||||
sf::Sprite* sf_sprite = new sf::Sprite(*sprite_texture);
|
||||
sprites.push_back({4.0, 3.55, 6, sf_sprite, sprite_texture});
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue