Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.

This commit is contained in:
Zed A. Shaw 2025-01-25 12:02:57 -05:00
parent 0882851b3f
commit 51858ea399
6 changed files with 9 additions and 4 deletions

View file

@ -11,12 +11,14 @@
#include "dbc.hpp"
#include <memory>
#include "texture.hpp"
#include <SFML/System/Clock.hpp>
using matrix::Matrix;
using RGBA = uint32_t;
struct Raycaster {
int $pitch=0;
sf::Clock $clock;
TexturePack $textures;
double $posX = 0;