Final move of files to a better place. Only thing in the root is very common stuff.
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95 changed files with 190 additions and 191 deletions
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@ -1,5 +1,5 @@
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#define FSM_DEBUG 1
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#include "sound.hpp"
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#include "game/sound.hpp"
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#include "ai/ai.hpp"
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#include <iostream>
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#include "graphics/shaders.hpp"
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@ -1,11 +1,11 @@
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#include "graphics/textures.hpp"
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include "game/sound.hpp"
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#include "game/autowalker.hpp"
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#include "ai/ai.hpp"
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#include <iostream>
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#include "graphics/shaders.hpp"
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#include "gui/backend.hpp"
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#include "game_level.hpp"
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#include "game/level.hpp"
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#include "boss/system.hpp"
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#include "events.hpp"
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#include "constants.hpp"
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@ -1,5 +1,5 @@
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#include "arena_ui.hpp"
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#include "sound.hpp"
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#include "game/sound.hpp"
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#include <fmt/xchar.h>
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namespace arena {
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@ -3,7 +3,7 @@
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#include <SFML/Graphics/Font.hpp>
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#include "guecs.hpp"
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#include "graphics/textures.hpp"
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#include "components.hpp"
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#include "game/components.hpp"
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#include <SFML/System/Clock.hpp>
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// aspect ratio of art is 3/2 so 1.5
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@ -3,9 +3,9 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "constants.hpp"
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#include "config.hpp"
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#include "game/config.hpp"
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#include <filesystem>
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#include "shiterator.hpp"
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#include "algos/shiterator.hpp"
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#include <functional>
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#include <iostream>
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#include "graphics/textures.hpp"
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@ -1,6 +1,6 @@
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#include "gui/fsm.hpp"
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#include "graphics/textures.hpp"
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#include "sound.hpp"
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#include "game/sound.hpp"
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#include <iostream>
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#include "graphics/shaders.hpp"
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#include "constants.hpp"
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