Final move of files to a better place. Only thing in the root is very common stuff.

This commit is contained in:
Zed A. Shaw 2026-02-27 15:10:17 -05:00
parent ebe84c4d78
commit 5179f1c781
95 changed files with 190 additions and 191 deletions

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@ -1,5 +1,5 @@
#define FSM_DEBUG 1
#include "sound.hpp"
#include "game/sound.hpp"
#include "ai/ai.hpp"
#include <iostream>
#include "graphics/shaders.hpp"

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@ -1,11 +1,11 @@
#include "graphics/textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
#include "game/sound.hpp"
#include "game/autowalker.hpp"
#include "ai/ai.hpp"
#include <iostream>
#include "graphics/shaders.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "game/level.hpp"
#include "boss/system.hpp"
#include "events.hpp"
#include "constants.hpp"

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@ -1,5 +1,5 @@
#include "arena_ui.hpp"
#include "sound.hpp"
#include "game/sound.hpp"
#include <fmt/xchar.h>
namespace arena {

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@ -3,7 +3,7 @@
#include <SFML/Graphics/Font.hpp>
#include "guecs.hpp"
#include "graphics/textures.hpp"
#include "components.hpp"
#include "game/components.hpp"
#include <SFML/System/Clock.hpp>
// aspect ratio of art is 3/2 so 1.5

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@ -3,9 +3,9 @@
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include "constants.hpp"
#include "config.hpp"
#include "game/config.hpp"
#include <filesystem>
#include "shiterator.hpp"
#include "algos/shiterator.hpp"
#include <functional>
#include <iostream>
#include "graphics/textures.hpp"

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@ -1,6 +1,6 @@
#include "gui/fsm.hpp"
#include "graphics/textures.hpp"
#include "sound.hpp"
#include "game/sound.hpp"
#include <iostream>
#include "graphics/shaders.hpp"
#include "constants.hpp"