Final move of files to a better place. Only thing in the root is very common stuff.

This commit is contained in:
Zed A. Shaw 2026-02-27 15:10:17 -05:00
parent ebe84c4d78
commit 5179f1c781
95 changed files with 190 additions and 191 deletions

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@ -3,7 +3,7 @@
#include "ai/ai.hpp"
#include "ai/ai_debug.hpp"
#include <iostream>
#include "rituals.hpp"
#include "game/rituals.hpp"
using namespace dbc;
using namespace nlohmann;

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@ -1,15 +1,15 @@
#include <catch2/catch_test_macros.hpp>
#include "graphics/textures.hpp"
#include "dinkyecs.hpp"
#include "config.hpp"
#include "algos/dinkyecs.hpp"
#include "game/config.hpp"
#include <iostream>
#include <memory>
#include <chrono>
#include <thread>
#include "algos/rand.hpp"
#include "graphics/animation.hpp"
#include "sound.hpp"
#include "components.hpp"
#include "game/sound.hpp"
#include "game/components.hpp"
using namespace components;
using namespace textures;

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@ -1,14 +1,14 @@
#include <catch2/catch_test_macros.hpp>
#include <iostream>
#include <set>
#include "rituals.hpp"
#include "game/rituals.hpp"
#include "combat/battle.hpp"
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "algos/simplefsm.hpp"
#include "algos/dinkyecs.hpp"
#include "boss/system.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "components.hpp"
#include "game/level.hpp"
#include "game/components.hpp"
#include "ai/ai.hpp"
#include "graphics/palette.hpp"

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include "components.hpp"
#include "dinkyecs.hpp"
#include "config.hpp"
#include "game/components.hpp"
#include "algos/dinkyecs.hpp"
#include "game/config.hpp"
#include <iostream>
using namespace components;

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@ -1,5 +1,5 @@
#include <catch2/catch_test_macros.hpp>
#include "config.hpp"
#include "game/config.hpp"
#include <iostream>
TEST_CASE("confirm basic config loader ops", "[config]") {

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@ -1,5 +1,5 @@
#include <catch2/catch_test_macros.hpp>
#include "dinkyecs.hpp"
#include "algos/dinkyecs.hpp"
#include <iostream>
#include <fmt/core.h>

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "simplefsm.hpp"
#include "algos/simplefsm.hpp"
using namespace fmt;
using std::string;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "inventory.hpp"
#include "game/inventory.hpp"
using namespace fmt;

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@ -2,10 +2,10 @@
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include "map.hpp"
#include "game_level.hpp"
#include "game/map.hpp"
#include "game/level.hpp"
#include "graphics/lights.hpp"
#include "point.hpp"
#include "algos/point.hpp"
using namespace lighting;

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@ -1,8 +1,8 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "components.hpp"
#include "dinkyecs.hpp"
#include "game/components.hpp"
#include "algos/dinkyecs.hpp"
using namespace fmt;
using namespace components;

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@ -2,9 +2,9 @@
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include "map.hpp"
#include "game_level.hpp"
#include "systems.hpp"
#include "game/map.hpp"
#include "game/level.hpp"
#include "game/systems.hpp"
#include <cmath>
#include "graphics/textures.hpp"

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@ -1,13 +1,13 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "config.hpp"
#include "game/config.hpp"
#include "algos/matrix.hpp"
#include "algos/rand.hpp"
#include "game_level.hpp"
#include "game/level.hpp"
#include <nlohmann/json.hpp>
#include <fstream>
#include "map.hpp"
#include "game/map.hpp"
#include <memory>
#include "graphics/textures.hpp"

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@ -5,11 +5,11 @@
#include "algos/pathing.hpp"
#include "algos/matrix.hpp"
#include "ai/ai.hpp"
#include "game_level.hpp"
#include "game/level.hpp"
#include <chrono>
#include <thread>
#include "algos/rand.hpp"
#include "systems.hpp"
#include "game/systems.hpp"
using namespace fmt;
using namespace nlohmann;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <iostream>
#include "rituals.hpp"
#include "simplefsm.hpp"
#include "game/rituals.hpp"
#include "algos/simplefsm.hpp"
TEST_CASE("ritual::Engine basic tests", "[rituals]") {
ritual::Engine re("assets/rituals.json");

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@ -1,13 +1,13 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "dinkyecs.hpp"
#include "components.hpp"
#include "algos/dinkyecs.hpp"
#include "game/components.hpp"
#include "save.hpp"
#include <optional>
#include <iostream>
#include "map.hpp"
#include "worldbuilder.hpp"
#include "game/map.hpp"
#include "game/worldbuilder.hpp"
#include "tser.hpp"
using namespace fmt;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "sound.hpp"
#include "game/sound.hpp"
using namespace fmt;

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@ -2,7 +2,7 @@
#include <fmt/core.h>
#include <string>
#include "algos/spatialmap.hpp"
#include "dinkyecs.hpp"
#include "algos/dinkyecs.hpp"
#include "algos/rand.hpp"
#include <limits>
#include <fmt/core.h>

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@ -1,6 +1,6 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include "systems.hpp"
#include "game/systems.hpp"
#include <cmath>
#include <numbers>

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@ -3,7 +3,7 @@
#include <string>
#include "graphics/textures.hpp"
#include "constants.hpp"
#include "components.hpp"
#include "game/components.hpp"
using namespace fmt;