Final move of files to a better place. Only thing in the root is very common stuff.
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95 changed files with 190 additions and 191 deletions
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#include "ai/ai.hpp"
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#include "ai/ai_debug.hpp"
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#include <iostream>
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#include "rituals.hpp"
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#include "game/rituals.hpp"
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using namespace dbc;
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using namespace nlohmann;
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#include <catch2/catch_test_macros.hpp>
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#include "graphics/textures.hpp"
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#include "dinkyecs.hpp"
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#include "config.hpp"
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#include "algos/dinkyecs.hpp"
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#include "game/config.hpp"
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#include <iostream>
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#include <memory>
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#include <chrono>
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#include <thread>
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#include "algos/rand.hpp"
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#include "graphics/animation.hpp"
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#include "sound.hpp"
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#include "components.hpp"
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#include "game/sound.hpp"
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#include "game/components.hpp"
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using namespace components;
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using namespace textures;
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#include <catch2/catch_test_macros.hpp>
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#include <iostream>
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#include <set>
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#include "rituals.hpp"
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#include "game/rituals.hpp"
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#include "combat/battle.hpp"
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#include "simplefsm.hpp"
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#include "dinkyecs.hpp"
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#include "algos/simplefsm.hpp"
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#include "algos/dinkyecs.hpp"
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#include "boss/system.hpp"
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#include "gui/backend.hpp"
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#include "game_level.hpp"
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#include "components.hpp"
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#include "game/level.hpp"
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#include "game/components.hpp"
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#include "ai/ai.hpp"
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#include "graphics/palette.hpp"
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#include <catch2/catch_test_macros.hpp>
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#include "components.hpp"
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#include "dinkyecs.hpp"
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#include "config.hpp"
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#include "game/components.hpp"
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#include "algos/dinkyecs.hpp"
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#include "game/config.hpp"
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#include <iostream>
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using namespace components;
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#include <catch2/catch_test_macros.hpp>
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#include "config.hpp"
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#include "game/config.hpp"
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#include <iostream>
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TEST_CASE("confirm basic config loader ops", "[config]") {
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#include <catch2/catch_test_macros.hpp>
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#include "dinkyecs.hpp"
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#include "algos/dinkyecs.hpp"
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#include <iostream>
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#include <fmt/core.h>
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "simplefsm.hpp"
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#include "algos/simplefsm.hpp"
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using namespace fmt;
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using std::string;
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "inventory.hpp"
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#include "game/inventory.hpp"
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using namespace fmt;
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#include <fmt/core.h>
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "map.hpp"
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#include "game_level.hpp"
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#include "game/map.hpp"
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#include "game/level.hpp"
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#include "graphics/lights.hpp"
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#include "point.hpp"
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#include "algos/point.hpp"
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using namespace lighting;
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "components.hpp"
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#include "dinkyecs.hpp"
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#include "game/components.hpp"
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#include "algos/dinkyecs.hpp"
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using namespace fmt;
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using namespace components;
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#include <fmt/core.h>
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "map.hpp"
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#include "game_level.hpp"
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#include "systems.hpp"
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#include "game/map.hpp"
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#include "game/level.hpp"
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#include "game/systems.hpp"
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#include <cmath>
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#include "graphics/textures.hpp"
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "config.hpp"
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#include "game/config.hpp"
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#include "algos/matrix.hpp"
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#include "algos/rand.hpp"
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#include "game_level.hpp"
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#include "game/level.hpp"
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "map.hpp"
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#include "game/map.hpp"
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#include <memory>
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#include "graphics/textures.hpp"
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#include "algos/pathing.hpp"
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#include "algos/matrix.hpp"
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#include "ai/ai.hpp"
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#include "game_level.hpp"
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#include "game/level.hpp"
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#include <chrono>
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#include <thread>
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#include "algos/rand.hpp"
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#include "systems.hpp"
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#include "game/systems.hpp"
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using namespace fmt;
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using namespace nlohmann;
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@ -1,7 +1,7 @@
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#include <catch2/catch_test_macros.hpp>
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#include <iostream>
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#include "rituals.hpp"
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#include "simplefsm.hpp"
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#include "game/rituals.hpp"
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#include "algos/simplefsm.hpp"
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TEST_CASE("ritual::Engine basic tests", "[rituals]") {
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ritual::Engine re("assets/rituals.json");
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "dinkyecs.hpp"
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#include "components.hpp"
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#include "algos/dinkyecs.hpp"
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#include "game/components.hpp"
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#include "save.hpp"
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#include <optional>
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#include <iostream>
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#include "map.hpp"
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#include "worldbuilder.hpp"
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#include "game/map.hpp"
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#include "game/worldbuilder.hpp"
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#include "tser.hpp"
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using namespace fmt;
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "sound.hpp"
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#include "game/sound.hpp"
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using namespace fmt;
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@ -2,7 +2,7 @@
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#include <fmt/core.h>
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#include <string>
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#include "algos/spatialmap.hpp"
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#include "dinkyecs.hpp"
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#include "algos/dinkyecs.hpp"
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#include "algos/rand.hpp"
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#include <limits>
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#include <fmt/core.h>
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include "systems.hpp"
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#include "game/systems.hpp"
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#include <cmath>
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#include <numbers>
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#include <string>
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#include "graphics/textures.hpp"
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#include "constants.hpp"
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#include "components.hpp"
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#include "game/components.hpp"
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using namespace fmt;
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