Final move of files to a better place. Only thing in the root is very common stuff.
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95 changed files with 190 additions and 191 deletions
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@ -5,8 +5,8 @@
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#include "algos/rand.hpp"
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#include <iostream>
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#include <fstream>
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#include "sound.hpp"
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#include "components.hpp"
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#include "game/sound.hpp"
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#include "game/components.hpp"
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constexpr float SUB_FRAME_SENSITIVITY = 0.999f;
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@ -10,9 +10,9 @@
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#include <functional>
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#include "graphics/easing.hpp"
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#include <fmt/core.h>
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#include "json_mods.hpp"
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#include "game/json_mods.hpp"
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#include <source_location>
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#include "dinkyecs.hpp"
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#include "algos/dinkyecs.hpp"
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namespace animation {
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@ -1,7 +1,7 @@
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#include "graphics/camera.hpp"
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#include <unordered_map>
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#include "components.hpp"
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#include "config.hpp"
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#include "game/components.hpp"
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#include "game/config.hpp"
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#include <algorithm>
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#include <iostream>
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#include <cstdlib>
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@ -1,11 +1,11 @@
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#pragma once
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#include <array>
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#include "dbc.hpp"
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#include "point.hpp"
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#include "algos/point.hpp"
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#include <algorithm>
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#include "algos/matrix.hpp"
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#include "algos/pathing.hpp"
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#include "components.hpp"
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#include "game/components.hpp"
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namespace lighting {
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using components::LightSource;
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@ -1,6 +1,6 @@
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#include <fmt/core.h>
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#include "graphics/palette.hpp"
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#include "config.hpp"
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#include "game/config.hpp"
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#include "dbc.hpp"
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namespace palette {
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@ -7,9 +7,9 @@
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#include <fmt/core.h>
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#include <memory>
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#include <numbers>
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#include "components.hpp"
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#include "game/components.hpp"
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#include "graphics/textures.hpp"
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#include "systems.hpp"
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#include "game/systems.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/animation.hpp"
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@ -3,7 +3,7 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/System/Clock.hpp>
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#include "algos/spatialmap.hpp"
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#include "game_level.hpp"
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#include "game/level.hpp"
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#include "graphics/textures.hpp"
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using matrix::Matrix;
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@ -8,7 +8,7 @@
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#include "graphics/camera.hpp"
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#include <functional>
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#include "graphics/animation.hpp"
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#include "components.hpp"
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#include "game/components.hpp"
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namespace scene {
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using std::shared_ptr;
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@ -2,7 +2,7 @@
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "game/config.hpp"
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#include "constants.hpp"
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#include <memory>
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@ -2,7 +2,7 @@
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "game/config.hpp"
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#include "constants.hpp"
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#include <memory>
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#include <filesystem>
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