Final move of files to a better place. Only thing in the root is very common stuff.

This commit is contained in:
Zed A. Shaw 2026-02-27 15:10:17 -05:00
parent ebe84c4d78
commit 5179f1c781
95 changed files with 190 additions and 191 deletions

View file

@ -5,8 +5,8 @@
#include "algos/rand.hpp"
#include <iostream>
#include <fstream>
#include "sound.hpp"
#include "components.hpp"
#include "game/sound.hpp"
#include "game/components.hpp"
constexpr float SUB_FRAME_SENSITIVITY = 0.999f;

View file

@ -10,9 +10,9 @@
#include <functional>
#include "graphics/easing.hpp"
#include <fmt/core.h>
#include "json_mods.hpp"
#include "game/json_mods.hpp"
#include <source_location>
#include "dinkyecs.hpp"
#include "algos/dinkyecs.hpp"
namespace animation {

View file

@ -1,7 +1,7 @@
#include "graphics/camera.hpp"
#include <unordered_map>
#include "components.hpp"
#include "config.hpp"
#include "game/components.hpp"
#include "game/config.hpp"
#include <algorithm>
#include <iostream>
#include <cstdlib>

View file

@ -1,11 +1,11 @@
#pragma once
#include <array>
#include "dbc.hpp"
#include "point.hpp"
#include "algos/point.hpp"
#include <algorithm>
#include "algos/matrix.hpp"
#include "algos/pathing.hpp"
#include "components.hpp"
#include "game/components.hpp"
namespace lighting {
using components::LightSource;

View file

@ -1,6 +1,6 @@
#include <fmt/core.h>
#include "graphics/palette.hpp"
#include "config.hpp"
#include "game/config.hpp"
#include "dbc.hpp"
namespace palette {

View file

@ -7,9 +7,9 @@
#include <fmt/core.h>
#include <memory>
#include <numbers>
#include "components.hpp"
#include "game/components.hpp"
#include "graphics/textures.hpp"
#include "systems.hpp"
#include "game/systems.hpp"
#include "graphics/shaders.hpp"
#include "graphics/animation.hpp"

View file

@ -3,7 +3,7 @@
#include <SFML/Graphics.hpp>
#include <SFML/System/Clock.hpp>
#include "algos/spatialmap.hpp"
#include "game_level.hpp"
#include "game/level.hpp"
#include "graphics/textures.hpp"
using matrix::Matrix;

View file

@ -8,7 +8,7 @@
#include "graphics/camera.hpp"
#include <functional>
#include "graphics/animation.hpp"
#include "components.hpp"
#include "game/components.hpp"
namespace scene {
using std::shared_ptr;

View file

@ -2,7 +2,7 @@
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include "game/config.hpp"
#include "constants.hpp"
#include <memory>

View file

@ -2,7 +2,7 @@
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include "game/config.hpp"
#include "constants.hpp"
#include <memory>
#include <filesystem>