Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish.

This commit is contained in:
Zed A. Shaw 2025-02-25 00:56:54 -05:00
parent 29e6d45dc6
commit 5179709e3c
7 changed files with 13 additions and 13 deletions

View file

@ -8,9 +8,8 @@ namespace gui {
class OverlayUI {
public:
guecs::UI $gui;
GameLevel $level;
OverlayUI(GameLevel level);
OverlayUI();
void render();
void draw(sf::RenderWindow& window);