Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish.
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7 changed files with 13 additions and 13 deletions
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@ -8,9 +8,8 @@ namespace gui {
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class OverlayUI {
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public:
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guecs::UI $gui;
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GameLevel $level;
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OverlayUI(GameLevel level);
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OverlayUI();
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void render();
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void draw(sf::RenderWindow& window);
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